

Question 1: Is there a way to make a planar tracking surface that tracks perspective/shear/scale a little more loosely so that I can have a final tracked planar surface that is more usable?

I'd be very ok if the planar surface didn't track the perspective of the surface as accurately and I atleast had a end result surface that was less accurately tracked but usable. I've used AdjustTrack in some portions but this can end up distorting my planar surface. Here's a sample of the tracking that's not working out well: While it's mostly usable, there are moments when the perspective swings very far and I'm no longer able to use the planar surface because I get an error that the pixels are too far off screen. While I've been able to handle the character animator portion of it, I've had a hard time getting a good plane to track of the face in AE. I've been able to make it work for some portions of the video so far and here's a sample of a portion with a successful end result: After trying to use AE face tracking initially, I've settled on using BorisFX Mocha planar tracking for tracking the face in the video. I've been working on a video project tracking a face and placing an adobe character animator mask on top of it.
